Monday, November 28, 2011

Seamus Vs. Ramos 35 Soulstone Scrap

This was my first game using a master other than Nicodem. I decided to give Seamus and his Avatar a shot. It was certainly different than the undead factory that Nico typically produces. Here is the run down as best I can recall:

Seamus Crew:
Seamus + Avatar
Copycat Killer
Bete Noir
Canine Remains
Convict Gunslinger
Rotten Belle x2
8 Soulstone Pool


Ramos Crew:
Mobile Toolkit
Steamborg Executioner
Steampunk Arachnids x3
6 Soulstone Pool

Core Strategy: Reconnoiter

Seamus: Claim Jump & My Little Friend
Ramos: Sabotage & Kill Protege (Bete Noir)
I may have some of the strategies and schemes mixed up. I have them written down but not with me.

The first round initiative was won by Ramos and I was not in sync at all trying to find the synergy of this crew. Not much happened in the first round other than moving up, jockeying for position and Ramos gathering scrap and summoning an Electrical Creation. My initial plan was to concentrate on the two quarters of my side of the board as well as the one where my claim jump marker was located. I figured this would give me a good start on Victory Points.

At this point Ramos had two Electrical Creations on the board (one proxy with token) and the 3 original arachnids had joined into a swarm heading toward the side with Seamus and the claim jump marker. He also had moved his Executioner over to sit on the claim jump marker and kept popping his steam fog ability. I had tossed the canine remains into the list as fodder. I figured it could be used to either help summon another belle or a spot to pop Bete up at. You can also see a belle and the convict gunslinger stretched out on the left side here. Lastly, you can just barely make out the base of Joss at the top of the image in the center. Joss was sent to help against Seamus, his totem and a Belle. Both of my belles were mostly used to help drag models into range for attacks on the left and right side of the table. I didn't notice the first round that the true synergy of Seamus and the belles actually worked better with Seamus going first and then activating the belle immediately after. Live and learn!

At this point there had been another arachnid swarm moving up the right side of the picture trying to get to my side for the sabotage scheme. My belle pushed him into range for my convict gunslinger who actually got trigger happy off and killed him in a single activation.

Not much new in this shot. More creations from Ramos and my canine remains is about to go poof from one exploding next to him.

By this point Joss had been taken out by Seamus. I attempted a slit jugular once and my timing was way off. It seemed I was almost always activating him while my opponent had a hand full of cards. I finally just said to hell with it and simply kept attacking him until he was dead. I then popped Bete out at this point to either help me with the Executioner or to head for Ramos.

It turned out things really started going bad for Ramos in round four. I was able to manifest Avatar Seamus who went over and smacked around the Executioner for a couple of rounds before killing him off. Bete made her way toward Ramos and his little creations. I got lucky with Bete's 7 Defense and was able to take down a Swarm with her. By the 6th round Ramos didn't have any significant models on the table other than himself. I moved a couple of models around to give me 3 of the quarters uncontested and the 4th being shared with 1 significant model each.

The final score was 6 - 0 Seamus. I have a lot to learn with this crew but it really was a lot of fun and a nice change of pace.

Things learned running this Seamus Crew:
  • Slit Jugular can be vicious if played later in a turn after an opponent has used up their control hand. This is especially true with Seamus and Bete Noir both having the ability.
  • Seamus's synergy with the belles seems to work better when he activates earlier.
  • The belle and convict gunslinger was a very nice combo on one side of the table.
  • The copycat killer wasn't as useful as I had thought. I thought he would be able to do more damage since he had the same gun as Seamus. I didn't notice the 3 Cb on it until the first time I tried to use it.
  • Avatar Seamus is fairly easy to manifest by turn 4.
  • Focus on strategies and schemes! This is a difficult one for me coming from games where tabling your opponent meant a big win. In this case I didn't focus on killing much until things got near me or in my way to accomplish my own strategies and schemes.

I should be starting to assemble, paint and play my Kirai crew this week though in preparations for my first Malifaux Tournament on December 17th at my local gaming store Gaming Grounds in Kent, OH.

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